halo-havoc

Halo Havoc
Experience the madness of multiplayer and watch the war unfold!
Summary
Halo Havoc is a franchise long project that takes the viewer from Halo CE all the way up through Halo Infinite on the multiplayer end and covers the journey of Master Chief from Halo CE to Halo 4. The project was designed to give a more clear timeline of the Halo games and serve as an easy way for any curious newcomers to catch up on the story thus far. What was originally a dozen separate videos with a confusing order of presentation is now a concise and compact series that showcases all of the campaign content of The Master Chief Collection and some multiplayer matches. All of the components of this project can be viewed through the Halo havoc YouTube Playlist where Arcmaevotix is home to the original versions and Nehrpsyznet is home to the remade versions.
Assault rifle being held in front of camera facing a landscape of grass, trees, anda  blue sky.
Process
Development of the project was pretty straightforward since much of the project is composed of content from Halo The Master Chief Collection (Halo MCC). The primary idea for this collection was to showcase all of the games included in Halo MCC in the canon order of events. This put Halo Reach first along with CE and then Halo 2 and Halo 3 ODST following. Halo 3 ODST was played before Halo 3 to show how the war on Earth progressed after Master Chief and the rest of the main cast had gone through the portal at the end of Halo 2. Halo 3 and Halo 4 were then coupled together to show the conclusion to the covenant war and the reveal of planet Requiem. Multiplayer maps for Halo Reach and Halo Infinite were showcased in addition to the campaign flow since there was a series of multiplayer matches that I had showcased previously on past channels of both games. Halo 5 Forge also made an appearance for the sake of showing off every single mainline Halo game ever produced.
Sniper rifule being held in front of camera towards a desert landscape with barren trees.
Reflection
This was one of the simpler projects that I did, however it helped me figure out what proper preparation for creating video game longplays looked like. Prior to recording each of the games in their combined sessions, I had played through all of the campaign titles multiple times to figure out optimal routes and strategies to ensure that I could complete the campaigns within the content time limits that YouTube imposes on videos. That meant that every pair of games I recorded had to fit within a12 hour maximum. In some ways this project forced me to re-engage with speedrunning which used to be regular hobby of mine in addition to other forms of competitive gaming. This is what took up a bulk of the research process, but it was a fun time engaging with the Halo community again all these years later to see what new strategies were on the table!
Two soldiers riding and standing in a keep vehicle while going across a bridge.